AI Insights · Timothy · July 2024
Top 5 High Fantasy Games Performance on Unified Platform in Norway - Q2 2024
An overview of the performance of the top 5 high fantasy game applications in Norway during Q2 2024, including downloads, revenue, and active user trends.
The second quarter of 2024 showcased intriguing trends for the top high fantasy games in Norway. Below, we delve into the performance of Squad Busters, Clash of Clans, Clash Royale, Coin Master, and Epic War: Make You Stronger.
Squad Busters from Supercell, which was released at the end of May, experienced a steady increase in weekly revenue, peaking at approximately $6.5K in the final week of June. Downloads showed an interesting pattern, with a notable spike to 12.2K in the first week of the quarter, followed by fluctuations, and settling at around 4.1K by the end of June. Weekly active users saw a sharp rise to 25.9K in late May but dropped to 1.16K by the end of the quarter.
Clash of Clans continued to perform robustly. The game's revenue fluctuated, peaking at $64K in late April, and ending the quarter at around $32.5K. Downloads showed a slight increase mid-quarter, reaching 1.86K in late April, and remained steady around 1K towards the end of June. The game maintained a high number of weekly active users, starting the quarter at 133K and ending at 120K.
Clash Royale saw a steady increase in revenue, peaking at $30.4K in early June. Downloads showed a consistent trend, with a slight increase towards the end of the quarter, reaching 1.22K in mid-June. Weekly active users remained relatively stable, starting at 117K and ending at 107K by the end of June.
Coin Master from Moon Active showed strong revenue performance, peaking at approximately $137K in early April and ending at around $118K in late June. Downloads saw a decline, starting at 1.8K in early April and dropping to 532 by the end of June. Weekly active users remained relatively stable, starting at 19.2K and ending at 16.1K.
Epic War: Make You Stronger had a more modest performance. Revenue fluctuated throughout the quarter, peaking at $2.3K in mid-June. Downloads saw a significant decrease, starting at 4.5K in early April and dropping to 17 by the end of June. Weekly active users remained fairly stable, starting at 10.6K and ending at 8.3K.
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